Not in the case of Tileproxy, anyway, which is so special and problematic a thing that I just had to remind you it exists. You get used to this kind of logic when playing with Flight Simulator X mods, where the mods aren't quite mods and the playing isn't quite playing. I promised myself I wouldn't do how-to guides because there's seldom much to say, but this one doesn't count: I don't actually suggest you do this at all. This is the latest in a series of articles about the art technology of games, in collaboration with the particularly handsome Dead End Thrills.
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